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How to set up skeletons .skl files by hand

Posted: Thu Aug 28, 2008 2:46 am
by xenondrink
Hello Everybody,

We are using Arena to do motion capture on a 12 camera system. We would like to be able to set up the point locations on the skeleton in a more flexible way, not relying on the skeleton wizard. We hope this will allow us to avoid some capture errors we have had with the character's hands etc.

Is there a way to do this in Arena. Can we edit the .skl files by hand?

Thanks for the advise ,

George

Re: How to set up skeletons .skl files by hand

Posted: Thu Aug 28, 2008 11:29 am
by VincentG
Currently Arena does not support custom skeletons, but it is something that is being worked on, and hope to have in a future release of the software.

What kind of issues are you having with the hand captures?

How mamy cameras?

How large is your setup area?