how to create a 4X4 matrix for directX with natnet?
Posted: Mon Sep 08, 2008 12:05 pm
Hi,
I'm trying to create a 4X4 matrix for directX from the rigidbodies streamed from arena (x y z qx qy qz qw). I have some quatToMatrix examples but not sure how to expand the matrix with the translations. Thanks for any pointers.
I'm trying to create a 4X4 matrix for directX from the rigidbodies streamed from arena (x y z qx qy qz qw). I have some quatToMatrix examples but not sure how to expand the matrix with the translations. Thanks for any pointers.