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Realtime data and NatNet

Posted: Thu Sep 25, 2008 5:04 am
by cahill.j.2
Hi,
I'm using the Rigid Body toolkit to generate the location of one rigid body. I then stream that data using NatNet.
On the same PC I am running the NatNet client and I can receive the streaming data and display it on screen.
However after about two minutes I notice a lag between the motion of the rigid body and the displayed data.
Is there some data buffering occuring? Do I need to set up some handshaking?
Thanks

Re: Realtime data and NatNet

Posted: Mon Sep 29, 2008 5:13 pm
by morgan
No buffering occurs within the networking layer itself.

As a quick test you could run one of the sample clients, such as the SampleClient3D, alongside your application. This should confirm whether the buffering/lag is in your client app or the server app (RigidBody).

Morgan