3D Studio Max plugin now available
-
- Posts: 1
- Joined: Sat May 28, 2011 2:55 pm
Re: 3D Studio Max plugin now available
[quote=NaturalPoint - Yoshi]Bryan,
Can you try "Skeleton as Rigid Bodies" checkbox? [/quote]
I followed the tutorial and tried this as well but when I hit play in arena, the biped in max doesnt move and simply stays in a T-pose. I get 'successfully connected to arena' and then 'biped successfully initialized' but no movement or anything. If I try to hit record, it says 'failed to allocate memory'. Any help would be appreciated as I'd really like to get this tool working. Thanks!
Can you try "Skeleton as Rigid Bodies" checkbox? [/quote]
I followed the tutorial and tried this as well but when I hit play in arena, the biped in max doesnt move and simply stays in a T-pose. I get 'successfully connected to arena' and then 'biped successfully initialized' but no movement or anything. If I try to hit record, it says 'failed to allocate memory'. Any help would be appreciated as I'd really like to get this tool working. Thanks!
Re: 3D Studio Max plugin now available
I found to get it to work I needed to have both checked
rigid body data and skeleton as rigid body.
rigid body data and skeleton as rigid body.
-
- Posts: 1896
- Joined: Tue Feb 01, 2011 8:41 am
- Location: Corvallis, OR
Re: 3D Studio Max plugin now available
That is correct. Additionally, check firewalls, as connection but no movement can often mean the data port is being blocked.
Re: 3D Studio Max plugin now available
hi,friends.i need to use arena realtime data to drive the model created by 3dsmax biped template in my app now.
can you tell me how to add the mapping of the skeleton in arena and the skeleton in 3dsmax (created by 3dsmax biped template)?
because the bones number of the two skeleton are different,and some parent_child relationship of bones are different? thanks!
for example, arena has the bone of "left collar" , but 3dsmax biped template has not.
can you tell me how to add the mapping of the skeleton in arena and the skeleton in 3dsmax (created by 3dsmax biped template)?
because the bones number of the two skeleton are different,and some parent_child relationship of bones are different? thanks!
for example, arena has the bone of "left collar" , but 3dsmax biped template has not.
-
- Posts: 1896
- Joined: Tue Feb 01, 2011 8:41 am
- Location: Corvallis, OR
Re: 3D Studio Max plugin now available
Way -
The 3DS Max plugin should handle the mapping automatically. The only thing you will need to do is select whether or not you want to use a toe (38 marker supports this) or not.
The 3DS Max plugin should handle the mapping automatically. The only thing you will need to do is select whether or not you want to use a toe (38 marker supports this) or not.
Re: 3D Studio Max plugin now available
hi,mike.
i need to write my plugin which does like your 3ds max plugin.
now i encounter some trouble,for example,the skeleton in the arena mocap data is different from 3ds max template model.i don't know how to create the mapping of two skeletons.
can you tell me some detail of the development of your 3ds max plugin?
or can i buy the code of your 3ds max plugin?
i need to write my plugin which does like your 3ds max plugin.
now i encounter some trouble,for example,the skeleton in the arena mocap data is different from 3ds max template model.i don't know how to create the mapping of two skeletons.
can you tell me some detail of the development of your 3ds max plugin?
or can i buy the code of your 3ds max plugin?
-
- Posts: 1896
- Joined: Tue Feb 01, 2011 8:41 am
- Location: Corvallis, OR
Re: 3D Studio Max plugin now available
Hmm, not sure if we can do the code sharing. How are you attempting to make the plugin? What are you wanting to do that our plugin does not provide?
Re: 3D Studio Max plugin now available
I have the same problem, i�m connected with arena also have selected my biped. but when i play the animation in Arena my Skeleton isn�t moving
Re: 3D Studio Max plugin now available
where are the tutorials?
Re: 3D Studio Max plugin now available
hi there,what about a sliding issue?how cah we fix that?