Optitrack 8 cam. Setting up advice for a solid skeleton
Posted: Tue Jul 28, 2009 5:48 am
I've recently purchased and setup the Optitrack system with 8 cameras (R2), and have repeated a few sessions of setting up and capturing.
Sometimes i'm getting really great results, but at the Arena stage I can see markers being lost pretty consistently (going grey), which leads to skeleton areas being lost from tracking - going red and being lost completely - which really ruins the usefulness of the data in many cases. Mostly it's the top torso segment or the upper arms.
I'm putting the lower cameras very close to ground level on their own mini-tripods and upper cameras are mounted to top the tops of the lightstands. This could be the source of my problem - though I tried raising the lower cams to 2 foot for one trial and got worse results than on ground. I suppose if this is definitely not recommended my next step should be to rig the lower cams as recommended - but I've read others doing the same as me here.
Currently I'm really only getting short periods of time when everything tracks solidly and accurately.
Staging area is around 13 x 16 feet. 8 foot hight. Gives a good volume to move around in.
I can pretty consistently get all 'excellent' results in calibration runs, maybe a few 'great' mixed in.
Two powered USB hubs are being used, and I connect one side of the room to one, the other side to the other. 4 each. The cameras read 100fps in Arena. I'm not sure though if each hub is running on it's own controller on the motherboard - although i have multiple USB controllers on the MB, every USB device appears on the same tree in device manager and arena. Not the same branch, but the same tree root. The good calibration results hint to me though that my USB throughput isn't the problem.
I run the analog cables to synch the cameras. I set the camera order up the same every time going off the serial numbers.
I aim cameras fairly much according to instructions, just putting the lower cams tilted up a bit to avoid shining into the ground.
I block out the opposite ir light rings in software, and a few minor reflections in our studio (in software). Blocking areas seem concentrated mid-frame due to - well, cameras being opposite. I've experimented with the various exposure / threshold / intensity parameters - markers however seem to be illuminated great, and i only need to block the ir rings and some of their reflections. I think I'm about to start experimenting with some different camera arrangements such that these blocking areas aren't all concentrated mid-frame.
I suit up myself or an actor, following things such as back marker level with shoulders in T-pose, shoulder markers lower down from the joints, hips level, etc.
As said - calibration results are excellent. Though when it's time to match the skeleton with a T-pose - I can see immediately the system is consistently losing track of markers - because all 34 of them have to be there to lock in the skeleton to the T-pose in arena, and this in itself usually requires a few tries.
Capturing after that is a bit hit-and miss. The system has a lot of trouble 'locking in' to a solid skeleton and we really have to ease motion and our timing of things to get any good capture.
I'm running the latest arena software 1.5 beta 2.
I'm sure i'll get there - I'm getting periodic excellent capture. Lower body is excellent. No matter what tweaks I make to maker placement I can't seem to stop the top-torso and upper arms jittering and losing tracking completely.
Thanks for any replies.
-Kristian
Sometimes i'm getting really great results, but at the Arena stage I can see markers being lost pretty consistently (going grey), which leads to skeleton areas being lost from tracking - going red and being lost completely - which really ruins the usefulness of the data in many cases. Mostly it's the top torso segment or the upper arms.
I'm putting the lower cameras very close to ground level on their own mini-tripods and upper cameras are mounted to top the tops of the lightstands. This could be the source of my problem - though I tried raising the lower cams to 2 foot for one trial and got worse results than on ground. I suppose if this is definitely not recommended my next step should be to rig the lower cams as recommended - but I've read others doing the same as me here.
Currently I'm really only getting short periods of time when everything tracks solidly and accurately.
Staging area is around 13 x 16 feet. 8 foot hight. Gives a good volume to move around in.
I can pretty consistently get all 'excellent' results in calibration runs, maybe a few 'great' mixed in.
Two powered USB hubs are being used, and I connect one side of the room to one, the other side to the other. 4 each. The cameras read 100fps in Arena. I'm not sure though if each hub is running on it's own controller on the motherboard - although i have multiple USB controllers on the MB, every USB device appears on the same tree in device manager and arena. Not the same branch, but the same tree root. The good calibration results hint to me though that my USB throughput isn't the problem.
I run the analog cables to synch the cameras. I set the camera order up the same every time going off the serial numbers.
I aim cameras fairly much according to instructions, just putting the lower cams tilted up a bit to avoid shining into the ground.
I block out the opposite ir light rings in software, and a few minor reflections in our studio (in software). Blocking areas seem concentrated mid-frame due to - well, cameras being opposite. I've experimented with the various exposure / threshold / intensity parameters - markers however seem to be illuminated great, and i only need to block the ir rings and some of their reflections. I think I'm about to start experimenting with some different camera arrangements such that these blocking areas aren't all concentrated mid-frame.
I suit up myself or an actor, following things such as back marker level with shoulders in T-pose, shoulder markers lower down from the joints, hips level, etc.
As said - calibration results are excellent. Though when it's time to match the skeleton with a T-pose - I can see immediately the system is consistently losing track of markers - because all 34 of them have to be there to lock in the skeleton to the T-pose in arena, and this in itself usually requires a few tries.
Capturing after that is a bit hit-and miss. The system has a lot of trouble 'locking in' to a solid skeleton and we really have to ease motion and our timing of things to get any good capture.
I'm running the latest arena software 1.5 beta 2.
I'm sure i'll get there - I'm getting periodic excellent capture. Lower body is excellent. No matter what tweaks I make to maker placement I can't seem to stop the top-torso and upper arms jittering and losing tracking completely.
Thanks for any replies.
-Kristian