TrackIR Keytstrokes in enhanced mode..
Posted: Thu Feb 19, 2004 3:11 pm
Hi,
I�m just wondering if you could provide some functions for games that work in enhanced mode to control the TrackIR by themselves.. what I mean is, if you could do a function like 'Recenter()' that could be called (via the DLL) by the enhanced game, then you wouldn�t have to worry about trapping keys and different modifiers and all that (as that would be done by the enhanced game - or rather, their programmers would have to worry about that), and the user would not have to have to find a totally unmapped keys for the TIR control.. another nice thing would be that the enhanced game could force TIR on/off or a recenter (which might be a good idea on entering the cockpit for the first time etc..)
Comments ?
I�m just wondering if you could provide some functions for games that work in enhanced mode to control the TrackIR by themselves.. what I mean is, if you could do a function like 'Recenter()' that could be called (via the DLL) by the enhanced game, then you wouldn�t have to worry about trapping keys and different modifiers and all that (as that would be done by the enhanced game - or rather, their programmers would have to worry about that), and the user would not have to have to find a totally unmapped keys for the TIR control.. another nice thing would be that the enhanced game could force TIR on/off or a recenter (which might be a good idea on entering the cockpit for the first time etc..)
Comments ?