Page 1 of 2
motion builder
Posted: Tue Jan 05, 2010 10:33 am
by student
hello, I have some videos captured with the software arena and wanted to characterize the skeleton, giving human form and if we could characterize the eyes, mouth, ... I'm a bit lost and could recommend some?
thank you very much
Re: motion builder
Posted: Fri Jan 08, 2010 5:00 pm
by VincentG
Not sure what you are asking about, could you explain a little more.
Re: motion builder
Posted: Mon Jan 11, 2010 9:13 am
by student
Hello, I would like if possible to take a video and add eyes, nose, mouth, ... try that resembled as much as possible to a person.
thank you very much
Calculate 3D coordinates
Posted: Tue Jan 12, 2010 11:04 am
by student
Hello, I would like to understand how the cameras can know the coordinates of individual brands, please tell me if there is any tutorial
Thank you very much
Re: Calculate 3D coordinates
Posted: Tue Jan 12, 2010 1:03 pm
by VincentG
Individual brands?
The adding of additional data, to have it resemble a specific persion would be something you would need to add in your 3rd party 3d application
Re: Calculate 3D coordinates
Posted: Thu Jan 14, 2010 11:01 am
by student
hello, I have tried placing marks and all right, thank you very much. Now I wonder if they have any tutorial or page where you explain how the cameras calculate the coordinates.
Re: Calculate 3D coordinates
Posted: Thu Jan 14, 2010 12:53 pm
by VincentG
Are you refering to how it calculates points within the Arena software, or within the SDK?
Re: Calculate 3D coordinates
Posted: Thu Jan 14, 2010 2:45 pm
by student
hello I would like to know how calculates the software Arena
thank you very much
Re: Calculate 3D coordinates
Posted: Thu Jan 14, 2010 4:00 pm
by student
hello, I wanted to tell you to seek some manual or tutorial that took into their website.
thank you very much
Re: Calculate 3D coordinates
Posted: Fri Jan 15, 2010 2:18 pm
by Birch
One of the forum members, Brad Friedman, has posted about how 3D reconstruction works on his blog. Most multi-camera 3D capture solutions use the principals he explains.
http://fie.us/blog/2007/12/how_mocap_wo ... ction.html