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Dynamic deadzone

Posted: Sat Sep 04, 2004 9:47 am
by dodgi
How easy would it be to implement a kind of dynamic deadzone system? As I gaze about the sky looking for enemy targets I sometimes pause in order to study a particular bit of sky or ground terrain. It would feel a lot more natural if during these pauses my view held steady.

At the moment the slightest movement changes my view slightly unlike when I'm looking straight ahead where I have set up a deadzone.

Re: Dynamic deadzone

Posted: Sat Sep 04, 2004 5:51 pm
by Jim
We understand the problem that you are having and are working on a solution. We think the solution will be something quite revolutionary. No promise on the date, but hopefully soon.