TIR, 6DOF, TrackMapper, TIR2Joy, etc.
Posted: Sun Dec 12, 2004 9:12 pm
Seeing all those amazing enhancements and improvements I wonder whether it wouldn't be possible to kind of include some of the 3rd party add-ons plus implement some useful features in the core NaturalPoint software.
For games that don't support mouse-look (not to mention enhanced-mode), the TrackMapper has been a 3rd party tool I wouldn't wanna miss. I haven't used TIR2Joy myself, yet, but take many users love this, too.
Wouldn't it make sense to implement at least some of their features in the core NP software, without the need for 3rd-party add-ons?
Let's e.g. take games that already are enhanced, like WarBirds - but there still are some functions like the cockpit-lean that require a keyboard-key to be pressed. Well, using the TIR with the TrackMapper AFAIK doesn't allow me to use my TIR in enhanced mode *plus* map a keyboard-key to any of its positions in addition - but with the new 6DOF capabilities this should be easily possible, no? Twist your head to slew the view in the normal enhanced mode, *plus* lean left to control the cockpit-lean. The same of course would apply on Aces High's head-movement.
Even if a game shouldn't support 6DOF it would be possible to let the additional TIR-axes output digital keyboard-keys, right? I for one would really appreciate such a possibility.
And why restrict such improved functionality on digital keyboard-keys? It shouldn't be too much asked to support analog (DirectX-)axes, too. Now combine the requested 'integrated 3rd-party features' and imagine not only aiming in MechWarrior or HL2 or Doom3 or any other game via your TrackIR but moreover leaning in GhostRecon or Thief etc. - this definitively would rock!
Last but not least I'd like to (again) suggest to allow analog (DirectX-)buttons in addition to the normal keyboard-keys to be mapped to the TIR's functions. 1st off, many of today's sims come along with such an inumerable number of key-combinations that are shifted and chorded in scopes that it's hard to almost impossible to find enough 'free' keys to use for our TIRs. Plus, what's more: analog (DirectX-)buttons don't get messed up when pressing any chording key(s) like keyboard-keys (can) do (it sucks if you bail out 'by accident')!
Just some suggestions and requests, but I do hope they ring some bell over at NaturalPoint - after all, all this stuff is possible, all this stuff has been done before, now I'd like to see it in 1 single software-package instead of several 3rd-party add-ons.
Any chance we might see something like this?
[ December 13, 2004, 04:13 AM: Message edited by: DonULFonso ]
For games that don't support mouse-look (not to mention enhanced-mode), the TrackMapper has been a 3rd party tool I wouldn't wanna miss. I haven't used TIR2Joy myself, yet, but take many users love this, too.
Wouldn't it make sense to implement at least some of their features in the core NP software, without the need for 3rd-party add-ons?
Let's e.g. take games that already are enhanced, like WarBirds - but there still are some functions like the cockpit-lean that require a keyboard-key to be pressed. Well, using the TIR with the TrackMapper AFAIK doesn't allow me to use my TIR in enhanced mode *plus* map a keyboard-key to any of its positions in addition - but with the new 6DOF capabilities this should be easily possible, no? Twist your head to slew the view in the normal enhanced mode, *plus* lean left to control the cockpit-lean. The same of course would apply on Aces High's head-movement.
Even if a game shouldn't support 6DOF it would be possible to let the additional TIR-axes output digital keyboard-keys, right? I for one would really appreciate such a possibility.
And why restrict such improved functionality on digital keyboard-keys? It shouldn't be too much asked to support analog (DirectX-)axes, too. Now combine the requested 'integrated 3rd-party features' and imagine not only aiming in MechWarrior or HL2 or Doom3 or any other game via your TrackIR but moreover leaning in GhostRecon or Thief etc. - this definitively would rock!
Last but not least I'd like to (again) suggest to allow analog (DirectX-)buttons in addition to the normal keyboard-keys to be mapped to the TIR's functions. 1st off, many of today's sims come along with such an inumerable number of key-combinations that are shifted and chorded in scopes that it's hard to almost impossible to find enough 'free' keys to use for our TIRs. Plus, what's more: analog (DirectX-)buttons don't get messed up when pressing any chording key(s) like keyboard-keys (can) do (it sucks if you bail out 'by accident')!
Just some suggestions and requests, but I do hope they ring some bell over at NaturalPoint - after all, all this stuff is possible, all this stuff has been done before, now I'd like to see it in 1 single software-package instead of several 3rd-party add-ons.
Any chance we might see something like this?
[ December 13, 2004, 04:13 AM: Message edited by: DonULFonso ]