question on the simple client code
Posted: Mon Jul 12, 2010 8:58 am
Hello,
We developped a code that permits to send informations from Arena to our graphical renderer, we were inspired by the simple client code that we could get on the optitrack web site.
We have some questions about that...
1) Well, we wonder what kind of information can we get from the data->RigidBodies.Markers[][]? For the moment, we have the x,y and z position but we are interested in the rotation of each marker?
2) We tried to use other modules than rigid bodies (because we also wanted to be able to obtain only some specific markers and not the whole body's) but we weren't able to obtain any data from the other modules. How's that possible ?
Could you tell us if we can obtain the rotations of the markers that we are interested in with something else than rigidbodies ? is there any documentation for that ?
3) We saw that qx, qy and qz were the orientation of the whole rigid body, we wonder also what this orientation is ?
thank you in advance,
Sarah FDILI ALAOUI
We developped a code that permits to send informations from Arena to our graphical renderer, we were inspired by the simple client code that we could get on the optitrack web site.
We have some questions about that...
1) Well, we wonder what kind of information can we get from the data->RigidBodies.Markers[][]? For the moment, we have the x,y and z position but we are interested in the rotation of each marker?
2) We tried to use other modules than rigid bodies (because we also wanted to be able to obtain only some specific markers and not the whole body's) but we weren't able to obtain any data from the other modules. How's that possible ?
Could you tell us if we can obtain the rotations of the markers that we are interested in with something else than rigidbodies ? is there any documentation for that ?
3) We saw that qx, qy and qz were the orientation of the whole rigid body, we wonder also what this orientation is ?
thank you in advance,
Sarah FDILI ALAOUI