how to setup Head joint?
Posted: Mon Aug 09, 2010 6:29 pm
We recorded some face mocap, exported to our 3d program. In that program we are trying to setup the markers under a null which is under our head joint. When we do this the face moves all around as it did in the capture, but the head joint is stationary. So this give the appearance of the face pulling away from the head.
I've also tried to weight the entire head with the 4 crown markers, but when i did this the mesh would not stay stationary on the neck and the head joint and markers would float around.
What is the correct way to setup a head joint so that the markers will follow as children?
I've also tried to weight the entire head with the 4 crown markers, but when i did this the mesh would not stay stationary on the neck and the head joint and markers would float around.
What is the correct way to setup a head joint so that the markers will follow as children?