Vector feature requests
Posted: Tue Jun 07, 2005 8:10 am
Hi,
I've got a couple of feature requests which I think, if implementable, might be really useful to your users:
1. At the moment when flying a combat flight sim with 6DOF it is very hard to ensure that your virtual viewpoint is lined up correctly with your gunsite. Even if your head is only slightly off-centre it can be enough to spoil your aim completely.
To overcome this problem I'd like to see the addition of a "combat mode" for the TrackIR with its own definable hotkey. When activated this would restrict head movement along a line running from the default head position to the gunsight ie straight forward.
Then you could enjoy the full 6DOF during normal flight, and switch to this combat mode when about to shoot. In combat mode you could still rotate your view but you wouldn't be able to slide your head to the left and right or up and down thus ensuring that your virtual eyes and the gunsight are lined up correctly for firing.
Once you've finished shooting you'd just hit the combat mode hotkey again to turn it off, restoring full 6DOF control.
2. Allow game developers to define valid head positions on a plane by plane basis to prevent pilots from moving their virtual heads through the seat or cockpit glass.
You can already do this to some extent by editing the curves on a profile so that, for example, your head cannot be moved backward beyond a certain point, but if you then fly a different plane you have to go back into the TrackIR software to switch to a new profile which corresponds to the new plane's cockpit dimensions.
It would be much better if this could all be controlled automatically by the game without the user having to set up and switch the profiles, and presumably it would also be possible for the game developers to more accurately define the volume of valid head positions.
Cheers,
DickDastardly
I've got a couple of feature requests which I think, if implementable, might be really useful to your users:
1. At the moment when flying a combat flight sim with 6DOF it is very hard to ensure that your virtual viewpoint is lined up correctly with your gunsite. Even if your head is only slightly off-centre it can be enough to spoil your aim completely.
To overcome this problem I'd like to see the addition of a "combat mode" for the TrackIR with its own definable hotkey. When activated this would restrict head movement along a line running from the default head position to the gunsight ie straight forward.
Then you could enjoy the full 6DOF during normal flight, and switch to this combat mode when about to shoot. In combat mode you could still rotate your view but you wouldn't be able to slide your head to the left and right or up and down thus ensuring that your virtual eyes and the gunsight are lined up correctly for firing.
Once you've finished shooting you'd just hit the combat mode hotkey again to turn it off, restoring full 6DOF control.
2. Allow game developers to define valid head positions on a plane by plane basis to prevent pilots from moving their virtual heads through the seat or cockpit glass.
You can already do this to some extent by editing the curves on a profile so that, for example, your head cannot be moved backward beyond a certain point, but if you then fly a different plane you have to go back into the TrackIR software to switch to a new profile which corresponds to the new plane's cockpit dimensions.
It would be much better if this could all be controlled automatically by the game without the user having to set up and switch the profiles, and presumably it would also be possible for the game developers to more accurately define the volume of valid head positions.
Cheers,
DickDastardly