Dropped Frames and New SDK
Posted: Thu Nov 11, 2010 8:07 am
Hello,
I currently have an application tracking an object at 100fps, I understand utilizing the new SDK may resolve this issue however I already have an application and will like to salvage my code if possible. Is there a way to make the callback function FrameAvailable() be executed 200 times a second and have the camera tracking at 100fps; this should yield duplicates frame ID's which I can discard but might ensure no frames will be dropped.
Thanks!
I currently have an application tracking an object at 100fps, I understand utilizing the new SDK may resolve this issue however I already have an application and will like to salvage my code if possible. Is there a way to make the callback function FrameAvailable() be executed 200 times a second and have the camera tracking at 100fps; this should yield duplicates frame ID's which I can discard but might ensure no frames will be dropped.
Thanks!