Suggestion for "held key" mouselook games
Posted: Thu Feb 02, 2006 4:07 am
Hi. I've read a few comments on various forums regarding games that require a key or button to be held down to enable mouselook. For example:
Operation Flashpoint: hold ALT to move your soldier's head around with the mouse (as opposed to the typical FPS manner of moving your whole body: can be used to look around while in motion, without changing direction; can also be used to look around in, say, a helicopter cockpit without moving the vehicle)
WoW: hold RMB for mouselook
Now, I don't have my TIR yet, so please correct me if I'm wrong, but:
My understanding is that mouse emulation mode is instantly overridden by actual mouse movement. So my suggestion is to be able to specify a key or mouse-button hold that the TIR software will emulate whenever the TIR is in control of mouse movement, and which will cease when the mouse takes over. So for example, in Op Flashpt.:
> I'm looking around using the TIR, mouse is still: TIR emulates ALT + mouse movement (my soldier's head is looking around, independent of wepon aim or body/vehicle direction).
> I move the mouse: the TIR's ALT + mouse emulation stops, mouse takes over (I'm aiming and moving as normal).
For completeness I would suggest also making the feature reversible, just in case a game requires the opposite (ie, a held button or key for aiming or cursor movement or some other mode, but none for mouselook). I know that is less likely, but here's an example: in Outcast, unmodified mouse movement looks around; holding RMB+mouse movement draws & aims your weapon. So how would you like this:
> Using TIR, mouse is still: TIR emulates mouse, no modifying keys (I'm looking around, no weapon drawn).
> I move the mouse: TIR relinquishes mouse control, but begins emulating a held RMB (so as soon as I move my mouse, my weapon is drawn; as soon as my mouse is motionless and I move my head, the weapon goes away again).
Is this possible? Is it a good idea?
If it's already been put forward, don't worry, I'll give myself a slap
Operation Flashpoint: hold ALT to move your soldier's head around with the mouse (as opposed to the typical FPS manner of moving your whole body: can be used to look around while in motion, without changing direction; can also be used to look around in, say, a helicopter cockpit without moving the vehicle)
WoW: hold RMB for mouselook
Now, I don't have my TIR yet, so please correct me if I'm wrong, but:
My understanding is that mouse emulation mode is instantly overridden by actual mouse movement. So my suggestion is to be able to specify a key or mouse-button hold that the TIR software will emulate whenever the TIR is in control of mouse movement, and which will cease when the mouse takes over. So for example, in Op Flashpt.:
> I'm looking around using the TIR, mouse is still: TIR emulates ALT + mouse movement (my soldier's head is looking around, independent of wepon aim or body/vehicle direction).
> I move the mouse: the TIR's ALT + mouse emulation stops, mouse takes over (I'm aiming and moving as normal).
For completeness I would suggest also making the feature reversible, just in case a game requires the opposite (ie, a held button or key for aiming or cursor movement or some other mode, but none for mouselook). I know that is less likely, but here's an example: in Outcast, unmodified mouse movement looks around; holding RMB+mouse movement draws & aims your weapon. So how would you like this:
> Using TIR, mouse is still: TIR emulates mouse, no modifying keys (I'm looking around, no weapon drawn).
> I move the mouse: TIR relinquishes mouse control, but begins emulating a held RMB (so as soon as I move my mouse, my weapon is drawn; as soon as my mouse is motionless and I move my head, the weapon goes away again).
Is this possible? Is it a good idea?
If it's already been put forward, don't worry, I'll give myself a slap