Max bvh import spine problem
Posted: Tue Sep 06, 2011 2:43 am
Hi,
We are setting up our characters for our film development and are facing a serious problem concerning our optitrack system.
When we export bvh files to max, arena saves 2 spline link files and the biped is changed to 2 spine link when importing the data.
concequently when we save the data in bip then load it in a proper 4 link spine, it does not divide the bending of the spine properly.
Is there a solution for this and if not will it be solved in the near future.
In comparison, the Xsens system that we have available to saves a multi spline data which gives a much better result important into Max.
It is important for us to decide wether we will be able to use optitrack for our film or not?
We are setting up our characters for our film development and are facing a serious problem concerning our optitrack system.
When we export bvh files to max, arena saves 2 spline link files and the biped is changed to 2 spine link when importing the data.
concequently when we save the data in bip then load it in a proper 4 link spine, it does not divide the bending of the spine properly.
Is there a solution for this and if not will it be solved in the near future.
In comparison, the Xsens system that we have available to saves a multi spline data which gives a much better result important into Max.
It is important for us to decide wether we will be able to use optitrack for our film or not?