hi i checked your data and after creating a name and facemap for
your 24FPS_Take_ 6 data everything worked fine in facerobot.
i think your problem is your rig or the solving of your head
i`ve checked your data on a mesh without head movement
Search found 5 matches
- Mon Aug 23, 2010 5:01 am
- Forum: ARENA & Expression
- Topic: face robot name template?
- Replies: 30
- Views: 37312
- Tue Jun 29, 2010 4:33 am
- Forum: ARENA & Expression
- Topic: head_root rotation doesn`t fit to the facemarkers
- Replies: 3
- Views: 3094
Re: head_root rotation doesn`t fit to the facemarkers
<t>No in the Arena Viewport everything is correct. i can see and prove in Max 2010 and motionbuilder that the fbx data of the trajectorized capture data has this issue with the head_roots rotation.<br/> <br/> In arena itself i can`t prove if the heads motion is correct, there are only the four headm...
- Sun Jun 27, 2010 3:28 pm
- Forum: ARENA & Expression
- Topic: head_root rotation doesn`t fit to the facemarkers
- Replies: 3
- Views: 3094
head_root rotation doesn`t fit to the facemarkers
<r>hi, <br/> <br/> we`re using arena expression 2.6, after cleaning and trajectorizing the data seemed pretty good to use it for the characters face,but back in max or motionbuilder, when importing the data (FBX-format) the headrotation doesn`t seem to fit to the movement and rotation of the markers...
- Fri May 28, 2010 3:44 am
- Forum: ARENA & Expression
- Topic: Trajectorize problems
- Replies: 7
- Views: 4833
Re: Trajectorize problems
<t>We tried to reset the skeleton but that doesn't work...sometimes we have to reset the skeleton over 20 times till it is fixed.<br/> When we reset the skeleton we have a red t-pose skeleton in the center while the points still besides the skeleton, when we now play the animation the skeleton tries...
- Thu May 27, 2010 5:41 am
- Forum: ARENA & Expression
- Topic: Trajectorize problems
- Replies: 7
- Views: 4833
Trajectorize problems
<t>Hi,<br/> <br/> when we record a take everything looks fine but when we now record another take and switch back to the first take, it seems broken and I have to drag the time slider till the points have found their right bones again. This is needed for each take before I can trajectorize them...so...