Hi,
when we record a take everything looks fine but when we now record another take and switch back to the first take, it seems broken and I have to drag the time slider till the points have found their right bones again. This is needed for each take before I can trajectorize them...so I cant use the option "trajectorize all", because when I'm trajectorize all the 2D Data takes at once I can�t work with the result because the skeleton is broken ( leg is where the head should be etc). I dont know what the problem is...as I mentioned before, when we record a take all looks great the skeleton exactly do what the person in the mocap suit does, no red or orange bones.
It would be great if you could help me.
We�re using Arena 1.6 with 12 Optitrack Flex: V100 cameras.
thanks in advance!
Trajectorize problems
Re: Trajectorize problems
What happens, instead of moving the slider you just reset the skeleton?
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- Posts: 5
- Joined: Tue Apr 27, 2010 6:13 am
Re: Trajectorize problems
We tried to reset the skeleton but that doesn't work...sometimes we have to reset the skeleton over 20 times till it is fixed.
When we reset the skeleton we have a red t-pose skeleton in the center while the points still besides the skeleton, when we now play the animation the skeleton tries to snap to the points but most of the time the skeleton snap to the wrong points.
Before we start to capture we make a full calibration, create a new skeleton and record a new t-pose. During the capture session we didnt change anything on these settings.
We startet every take with a t-pose for 25-50 frames.
What I dont understand is that by the record is everthink fine even if we play the animation but as soon as we change the takes there is nothing more fine.
Even if reset skeleton work for one take I have to do this for the next 100 takes.
It would save me a lot of time if I didn't have to do this for each take so that i could "trajectorize all"
When we reset the skeleton we have a red t-pose skeleton in the center while the points still besides the skeleton, when we now play the animation the skeleton tries to snap to the points but most of the time the skeleton snap to the wrong points.
Before we start to capture we make a full calibration, create a new skeleton and record a new t-pose. During the capture session we didnt change anything on these settings.
We startet every take with a t-pose for 25-50 frames.
What I dont understand is that by the record is everthink fine even if we play the animation but as soon as we change the takes there is nothing more fine.
Even if reset skeleton work for one take I have to do this for the next 100 takes.
It would save me a lot of time if I didn't have to do this for each take so that i could "trajectorize all"
Re: Trajectorize problems
I have seen the same thing, nice to know what to do...
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- Posts: 62
- Joined: Fri Jun 20, 2008 12:01 am
Re: Trajectorize problems
Yes, this is a big problem! It would be really good to have a solution for that bug!
regards
regards
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- Posts: 62
- Joined: Fri Jun 20, 2008 12:01 am
Re: Trajectorize problems
Any ideas?:eek:
Re: Trajectorize problems
Hello,
We are looking in to this and will see what we can do to resolve the issue.
We are looking in to this and will see what we can do to resolve the issue.
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- Posts: 62
- Joined: Fri Jun 20, 2008 12:01 am
Re: Trajectorize problems
Hi,
thanks! I will do a short video to show the problem.
thanks! I will do a short video to show the problem.