Search found 2 matches

by walldiv
Fri May 31, 2019 11:23 pm
Forum: General OptiTrack Support
Topic: UE4 - OptitrackHMDPawn parent class
Replies: 1
Views: 273

Re: UE4 - OptitrackHMDPawn parent class

Turns out that the OptitrackSkeleton component in UE4 has a boolean defaulted to true to hide the mesh for invalid/unconnected motiv setups - setting this to false for purposes of debug testing the actors im making took care of this.
by walldiv
Fri May 31, 2019 7:07 am
Forum: General OptiTrack Support
Topic: UE4 - OptitrackHMDPawn parent class
Replies: 1
Views: 273

UE4 - OptitrackHMDPawn parent class

I've made a child class with OptitrackHMDPawn as the parent type - and this class is yeilding 0 rendered SkeletalMeshComponent when dragged to the scene...... Any skeleton i drag to teh scene that is setup within this class displays fine. Any other type of class that uses a SkeletalMeshComponent wor...