I've made a child class with OptitrackHMDPawn as the parent type - and this class is yeilding 0 rendered SkeletalMeshComponent when dragged to the scene...... Any skeleton i drag to teh scene that is setup within this class displays fine. Any other type of class that uses a SkeletalMeshComponent works fine.... however this class i'm making doesnt.
ANy thoughts? All visibility is set to true @ runtime for the SkeletalMesh, as well the actor sits in one spot (debug tested this pretty thoroughly!!) and I cannot for the life of me get this skeletal mesh to show.
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Turns out that the OptitrackSkeleton component in UE4 has a boolean defaulted to true to hide the mesh for invalid/unconnected motiv setups - setting this to false for purposes of debug testing the actors im making took care of this.