great thanks
i made one up from a builder's square.
stupidly left home without one.
cheers
Search found 5 matches
- Tue Jul 06, 2010 3:14 pm
- Forum: ARENA & Expression
- Topic: calibration square dimensions
- Replies: 2
- Views: 2374
- Sun Jul 04, 2010 6:42 pm
- Forum: OptiTrack Data Streaming
- Topic: NatNetML with MONO?
- Replies: 1
- Views: 2837
NatNetML with MONO?
<t>I'm having trouble getting NatNetML.dll working with a mono app. I think mono is still .Net2.0 could there be a problem if the NatNetML.dll uses any NET3.0 or 3.5 feaures, or is compiled for 3.5 assembly?<br/> Creating a new object crashes my app.<br/> <br/> private NatNetML.NatNetClientML m_NatN...
- Fri Jul 02, 2010 4:11 pm
- Forum: ARENA & Expression
- Topic: calibration square dimensions
- Replies: 2
- Views: 2374
calibration square dimensions
<t>Hi, <br/> Just wondering if someone can tell me the dimensions of the calibration square, in particular the distance between markers and whether it is an exact right angle. From memory the corner marker was a little offset for some reason? I know I can set the distance on the Z axis in software (...
- Tue Sep 09, 2008 10:51 am
- Forum: ARENA & Expression
- Topic: how to create a 4X4 matrix for directX with natnet?
- Replies: 2
- Views: 2467
Re: how to create a 4X4 matrix for directX with natnet?
Thanks Yoshi
that's very neat.
that's very neat.
- Mon Sep 08, 2008 12:05 pm
- Forum: ARENA & Expression
- Topic: how to create a 4X4 matrix for directX with natnet?
- Replies: 2
- Views: 2467
how to create a 4X4 matrix for directX with natnet?
Hi,
I'm trying to create a 4X4 matrix for directX from the rigidbodies streamed from arena (x y z qx qy qz qw). I have some quatToMatrix examples but not sure how to expand the matrix with the translations. Thanks for any pointers.
I'm trying to create a 4X4 matrix for directX from the rigidbodies streamed from arena (x y z qx qy qz qw). I have some quatToMatrix examples but not sure how to expand the matrix with the translations. Thanks for any pointers.