How to construct rigid bodyies from markers?

Post Reply
HeHeQ
Posts: 3
Joined: Tue Jun 24, 2014 9:26 pm

How to construct rigid bodyies from markers?

Post by HeHeQ » Tue Jun 24, 2014 10:10 pm

I'd like to know how to construct rigid bodies (joints) from markers. In Motive, a skeleton is created from the user selected markers. I want to implement this process in my code (c++) because I have some C3D files from which I want to create skeletons.

A more general question, is there a tool to convert C3D to BVH? Thanks!

Elizabeth_Keen
Posts: 1
Joined: Thu Jul 03, 2014 10:04 am

Re: How to construct rigid bodyies from markers?

Post by Elizabeth_Keen » Thu Jul 03, 2014 10:10 am

see this detailed explanation of igid Bodies.
http://download.autodesk.com/global/doc ... bodies.htm

For Innovative Web Apps visit:http://www.ati-erp.com

Post Reply