Hello, i play Chivalry since several months, way before i had my trackIR, but last time i played, i was running toward the objectif, and i turned my head right and left to look around...
But nothing happened
For two obvious reasons:
-I was not wearing my headset nor my track hat
-The game doesnt support trackir
I noticed on Red Orchestra, that the weapon is not sticked to the view, when you look around, it goes a bit farther on the side than where you are looking at. Where i'm going is that the game is also Unreal Engine based, so i they achieved to make the weapon not fully sticked, why dont they make it freelook? and why don't other game on the same engine couldnt ?
(despite having to make 2sided weapon models and stuff)
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