[Request] Chivalry Medieval Warfare

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Posts: 6
Joined: Fri Mar 15, 2013 7:32 am

[Request] Chivalry Medieval Warfare

Post by Darknoodles » Mon Apr 08, 2013 9:24 am

Hello, i play Chivalry since several months, way before i had my trackIR, but last time i played, i was running toward the objectif, and i turned my head right and left to look around...
But nothing happened :(
For two obvious reasons:
-I was not wearing my headset nor my track hat
-The game doesnt support trackir :(

I noticed on Red Orchestra, that the weapon is not sticked to the view, when you look around, it goes a bit farther on the side than where you are looking at. Where i'm going is that the game is also Unreal Engine based, so i they achieved to make the weapon not fully sticked, why dont they make it freelook? and why don't other game on the same engine couldnt ?
(despite having to make 2sided weapon models and stuff)

Posts: 3
Joined: Sun May 05, 2013 10:51 pm

Re: [Request] Chivalry Medieval Warfare

Post by Armmy » Tue May 07, 2013 1:16 am

I recently bought it. I was hoping it'll be better - I'm a little disappointed. Fortunately I paid only �12.99 (at http://www.go2arena.com/chivalry.html ), so I didn't spent a lot of money ;)

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