quote:Originally posted by steku:
sr71_sr71
If I remeber you are not using registered FSUIPC. It means you are assigning buttons on your CH yoke directly in assigments menu of FS2004 (without FSUIPC Keys or Buttons functions - by the way - these functions of FSUIPC are really powerfull - you can assign a lot more functions to yoke buttons than are available in FS assigments menu - for example turning heading bug clockwise and counterclockwise, the same for OBS, radio tuning etc. - the only problem is limited number of physical buttons).
Do you mean that the increment bug is only visible when you're using your mouse to set something (like trim) i.e. is not affecting you when your are using buttons? It'll be interesting partial solution.
I too use CH Yoke with two logical functions assigned to every button (via CH Control Manager shift function) and additionally have small homemade panel with four buttons (gear, parking brake, fuel pump and altimeter reset to actual pressure) and four analogue controls (elevator trim, rudder trim, cowl flaps, flaps). This panel is connected to good, old gameport and contains no electronic (only four buttons and four potentiometers).
P.S.
Analogue rudder trim and cowl flaps can be only used with registered FSUIPC. Other controls on my analogue panel can be assigned in FS2004 menu directly.WOW, erm...................... I did not know that the control manager could assign 2 functions to 1 button. I really need to look into that. Thanks.
Nice idea about the controls via gameport, I would be very interested to learn how you achieved that.
Seems like our chat is straying away from the initial subject of this post
But yes, I dont see any trouble with trim. And yes, it only seems to effect mouse clicks on the autopilot. Although I may have to test that again to really confirm if trim is being effected etc.
I also plan to purchase a license for FSUIPC, would be interesting to see the extra gizmos and if it fixes things for real.