How to obtain SDK?!?

Post Reply
phishboh
Posts: 2
Joined: Mon Sep 13, 2004 5:00 am
Contact:

How to obtain SDK?!?

Post by phishboh »

I would greatly appreciate any kind of response Natural Point.

I have sent you the OEM SDK request form twice, and I have sent two e-mails without any feedback whatsoever. Have you even received the request forms and the e-mails?

I have the hardware, and I'd appreciate if you could send me the non-profit OEM SDK or the Enhanced SDK as soon as possible.
If the SDKs are still under development, could you please inform me on the status and give me an approximate time schedule for release?
Maybe you have older versions of the SDKs that I can get started with?

Regards,
Mattias
Wayne
Posts: 891
Joined: Thu Jan 08, 2004 5:00 am
Location: Oregon

Re: How to obtain SDK?!?

Post by Wayne »

MH,

As per the e-mail that I sent to you, the OEM is not quite ready. I have your details and will contact you when the OEM is nearing completion.

We are sorry for the small delay, and thank you for your patience.
blagd1b
Posts: 1
Joined: Mon Sep 20, 2004 5:00 am

Re: How to obtain SDK?!?

Post by blagd1b »

Wayne

Please, send me basic SDK (or info on how to obtain it) once it is available.

Thanks

BB
phishboh
Posts: 2
Joined: Mon Sep 13, 2004 5:00 am
Contact:

Re: How to obtain SDK?!?

Post by phishboh »

Please send me any SDK that you have available.

What are the differences between that SDKs?

Best regards,
Mattias
Wayne
Posts: 891
Joined: Thu Jan 08, 2004 5:00 am
Location: Oregon

Re: How to obtain SDK?!?

Post by Wayne »

There will be two SDK's available. The TrackIR Enhanced SDK will be primarily for games to be used with game developers to easily implement within their software to allow native TrackIR support. The second will be the OEM SDK which will allow designers and developers to develop and create their own custom applications based around our technology.

Our TrackIR Enhanced SDK is complete, and has shown to be easy and straight forward to implement, and has been used by the developers to integrate TrackIR support into highly visible and successful games.

The OEM SDK is still under development at this time, and should be ready for release toward the end of this year or early into the New Year.

Our OEM SDK licensing will be split into two licensing options...

1) Non Profit License. (Not for commercial use).
This will be used for free evaluation and non commercial use.
2) Commercial License. (To be agreed upon in the license).
This will be for commercial use after a signed license. Please contact me for details.

Please contact me if you need further information on our SDK�s, and I will be happy to help.
Post Reply