Framerate drops finally fixed in v4?

Post Reply
BM457_Hellbender
Posts: 14
Joined: Mon Nov 29, 2004 5:00 am

Framerate drops finally fixed in v4?

Post by BM457_Hellbender »

Just wondering; are the framerate drops some of us FB/PF users are getting finally fixed in v4? I still got them with v3.13.
ericd
Posts: 142
Joined: Thu Nov 04, 2004 5:00 am
Location: Portland, OR

Re: Framerate drops finally fixed in v4?

Post by ericd »

Hmmm... I'm not quite sure of the bug you are talking about with dropped frame rates. Although, the new software is a little easier on resources so it shouldn't have an affect on other games.
BM457_Hellbender
Posts: 14
Joined: Mon Nov 29, 2004 5:00 am

Re: Framerate drops finally fixed in v4?

Post by BM457_Hellbender »

This is the thread I'm referring to:

http://forums.naturalpoint.com/cgi-bin/ ... 8;t=000115

I'll test out the new software and report back soon.
ericd
Posts: 142
Joined: Thu Nov 04, 2004 5:00 am
Location: Portland, OR

Re: Framerate drops finally fixed in v4?

Post by ericd »

One thing to note, the new software is completely re-written. I've tried to up the thread priorities only when necessary. When I did bump them up, I only bumped them to above-normal. This should allow the game plenty of CPU. Normally the v4 software runs around 1-3% on my PenitumM 1.7 Ghz laptop.

There's a bit more math to be done if you're running Vector, but it doesn't seem to be much of a load on the system. In single dot tracking mode, there should be minimal overhead.
Post Reply