Is there any way to get this system to work with a 3D design system? I am sure this is also of interest to those in the 3DS Max enviroment as well.
Solidworks has provided support for Stereo LCD shutter glasses for a while now. But, I think that the lack of control for the viewpoint kills the potential for 3d viewing.
Joe Dunfee
Fishtank VR with AutoCAD, Solidworks or other CAD?
Re: Fishtank VR with AutoCAD, Solidworks or other CAD?
You would need to have the software code built into the application itself.
Other options would be either the SmartNAV line of products, or the OptiTrack line of products.
Other options would be either the SmartNAV line of products, or the OptiTrack line of products.
Re: Fishtank VR with AutoCAD, Solidworks or other CAD?
Regarding the Smartnav, I've actually experimented with a similar product (cam2pan) using the orbit command. (well, at least the Solidworks equivalent to the Autocad orbit command).
I had to invert the direction of x and y as well as reducing the sensitivity. Then I iniatiated the orbit command so that head movement equated to viewpoint shift. The results weren't as good as you would need for an immersive VR situation, but for fishtank VR it was fine.
The results showed the value of this kind of feature. When making the large weldments that I was making, it was very easy to miss a piece of square tubing that simply didn't fit where it was supposed to go. But, up on the shop floor, such a mistake is very obvious. I think the view-tracking ability is what we are missing to catch these mistakes before the drawings are given to the shop.
I had done the experiment both with LCD Shutter glasses, and without. Stereo vision is definitely not as important as the vision tracking... at least not for visualizing objects 15 ft long. It may be more important for smaller objects.
I am curious why your product is not bundled with any of the stereo LCD shutter glasses. Stereo vision has certainly been touted as important for 3d visualization for a long time, but has never really taken off.
Joe Dunfee
I had to invert the direction of x and y as well as reducing the sensitivity. Then I iniatiated the orbit command so that head movement equated to viewpoint shift. The results weren't as good as you would need for an immersive VR situation, but for fishtank VR it was fine.
The results showed the value of this kind of feature. When making the large weldments that I was making, it was very easy to miss a piece of square tubing that simply didn't fit where it was supposed to go. But, up on the shop floor, such a mistake is very obvious. I think the view-tracking ability is what we are missing to catch these mistakes before the drawings are given to the shop.
I had done the experiment both with LCD Shutter glasses, and without. Stereo vision is definitely not as important as the vision tracking... at least not for visualizing objects 15 ft long. It may be more important for smaller objects.
I am curious why your product is not bundled with any of the stereo LCD shutter glasses. Stereo vision has certainly been touted as important for 3d visualization for a long time, but has never really taken off.
Joe Dunfee