In Game Head Movement

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BeiLei
Posts: 4
Joined: Fri Sep 07, 2007 3:36 pm

In Game Head Movement

Post by BeiLei »

Hello,

I recently bought the Trackir 4 Pro. But I couldn't make the "in game head" moving the same angle as my real head. Notice that the movement is fully customizable, I thought this is possible. In a racing game, I don't need to look back too often. I can just use side mirror instead. I am using my 3D goggle with the Trackir, that's why I would like to have the "in game head" moving angle exactly the same as my real head, to make it more realistic. Any Help?

If it is not possible, I kindly hope that you could make an update to the software, so that the trackir is truly "fully" customizable?

Thank You.
carlkenner
Posts: 3
Joined: Tue Oct 31, 2006 5:32 pm

Re: In Game Head Movement

Post by carlkenner »

I second this request. Most HMDs (maybe all HMDs) don't have 6DOF headtracking, so it makes sense to use a TrackIR with them. A 1 to 1 mapping option would be very useful.

And I add that roll needs to be backwards for HMDs (I think).
VincentG
Posts: 7728
Joined: Mon Jul 17, 2006 5:00 am
Location: Corvallis, Oregon

Re: In Game Head Movement

Post by VincentG »

Have you tried enabling precision mode, as well as editing the profile cure to a 1?
BeiLei
Posts: 4
Joined: Fri Sep 07, 2007 3:36 pm

Re: In Game Head Movement

Post by BeiLei »

Precision mode is enabled by default. Setting the amplifying cure to a 1 makes the "in game head" move slower then my real head.
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