In-Game head movement speed

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jhsim
Posts: 3
Joined: Mon Oct 29, 2007 3:52 pm
Location: NY

In-Game head movement speed

Post by jhsim »

Hello All!

Brand new to TrackIR and LOVIN' it!! One question though. IL2 1946 seems a little sluggish in the in-game head movements. I've been studying the method to increase the speed of the head movements in game (Acceleration Curves?) but am a bit confused on the purpose of all the "points" on this curve. If I simply want to increase the head movement speed in the game (yaw) do I adjust EVERY point in the acceleration curve, or shift entire curve, or increase just one or two of the points on the curve? What exactly DOES adjusting just one of these points accomplish, or adjusting various points (but not all) of the points accomplish?

Thanks for your time and trouble,

Jim S
VincentG
Posts: 7728
Joined: Mon Jul 17, 2006 5:00 am
Location: Corvallis, Oregon

Re: In-Game head movement speed

Post by VincentG »

The points are related to the speed that the view changes at that point in time - the farther away from the center the point is, the more deflect your head is at.

Example - the center point, 0, is the center view, the point directly to the left and right of it are you moving your head slightly to the left and right, the more the point is away from the center the more you have your head turned. Now, the higher the value for each point the greater the movement is when your head reaches that point.
jhsim
Posts: 3
Joined: Mon Oct 29, 2007 3:52 pm
Location: NY

Re: In-Game head movement speed

Post by jhsim »

Thank you sir! Once again, you have provided the solution to a problem that was very difficult for me to understand.
VincentG
Posts: 7728
Joined: Mon Jul 17, 2006 5:00 am
Location: Corvallis, Oregon

Re: In-Game head movement speed

Post by VincentG »

No issues, glad to help out...... :)
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