How to increase capture volume?

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mil
Posts: 12
Joined: Tue Apr 08, 2008 12:10 pm

How to increase capture volume?

Post by mil »

Hello!
We have bought 12 camera with ARENA and use it 2 days after a month rituals with russian custom-house.
First of all what should I say... It's really work. Thank you guys :)

But I must confess we were await of the system more results.
The main problem is a very small capture volume what we get.
How could we increase it?

We set up the cameras to truss system according to 12-cam scheme from the site and put top at 2,5 meter (about 8'). Capture volume is about 2,5m x 2m and it's not enough to get full cycle for running characters for our game.
VincentG
Posts: 7728
Joined: Mon Jul 17, 2006 5:00 am
Location: Corvallis, Oregon

Re: How to increase capture volume?

Post by VincentG »

What is the setup volume that you are currently using?

(length*width*height)
mil
Posts: 12
Joined: Tue Apr 08, 2008 12:10 pm

Re: How to increase capture volume?

Post by mil »

truss work like this
http://www.naturalpoint.com/optitrack/i ... 2truss.jpg

height: 2,5 meters (about 8')
width: 3,5 meters
length: 5 meters
mil
Posts: 12
Joined: Tue Apr 08, 2008 12:10 pm

Re: How to increase capture volume?

Post by mil »

What maximum size of capture volume can we get?
VincentG
Posts: 7728
Joined: Mon Jul 17, 2006 5:00 am
Location: Corvallis, Oregon

Re: How to increase capture volume?

Post by VincentG »

Currently maximum setup should be around 20ft.*20ft. (6m*6m)

This would give you a conservative tracking volume of 10ft.*10ft. (3m*3m) - the real number is probably closer to 12ft*12ft (3.6m*3.6m); but I tend to error on the smaller side for great data captures.....
mil
Posts: 12
Joined: Tue Apr 08, 2008 12:10 pm

Re: How to increase capture volume?

Post by mil »

Thanks, good answer :)
As you guess already we are those russians from Ekaterinburg :)

How do extra cameras influance to capture volume?
What for 24-cam scheme need?

Is it possible to some cameras in 24-cam scheme have no overlaps at all?

Now we haven't understood how we could get animation of fast running character. When actor starts within capture volume he leaves it too fast and shows only acceleration in the area. When actor starts out of capture volume the system is late to catch the actor and no animation captures at all.

We need in a wise advice :)
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