Skeletons problems...

Diegolum
Posts: 35
Joined: Tue Nov 27, 2007 1:44 pm

Skeletons problems...

Post by Diegolum »

The skeletons last two recordings and then no longer conform to the markers, begin to flip and we are forced to make a new skeletons ever since we can not reuse.

this is normal?

thanks in advance
Diego
VincentG
Posts: 7728
Joined: Mon Jul 17, 2006 5:00 am
Location: Corvallis, Oregon

Re: Skeletons problems...

Post by VincentG »

What version of the software are you using?

Same calibration file?

Custom skeleton setup?

Are the markers on the actor secured well, or is their location on the body shifting at all between takes?

Is the suit being taken off and put back on again?
Diegolum
Posts: 35
Joined: Tue Nov 27, 2007 1:44 pm

Re: Skeletons problems...

Post by Diegolum »

ARENA.1.1.034.exe

OptiTrack_1.1.034.exe

Yes, just Calibration wizard + Eskeleton wizard, one or to captures 120 sec each, and no more matching, eskeleton begin crazy fliping all bones... forced to make a new skeletons...

mmm some times suit being taken off and put back on again...

could be?

Ok, it is our 2� day with Arena soft... will try tomorrow

Thank you for your answer
VincentG
Posts: 7728
Joined: Mon Jul 17, 2006 5:00 am
Location: Corvallis, Oregon

Re: Skeletons problems...

Post by VincentG »

I also would recommend using the latest version of the software, 1.2.034

http://media.naturalpoint.com/software/ ... eta.02.exe
Diegolum
Posts: 35
Joined: Tue Nov 27, 2007 1:44 pm

Re: Skeletons problems...

Post by Diegolum »

We have been more careful with markers between sessions and sessions, and we worked all morning with the same skeleton!

Maybe the new beta software has also influenced, is fantastic how well it captures the movement Optitracks.

One more question:

when I open the BVH format in EIAS (Electri Image Animation System) the skeleton appears with chest as (animated) null object but not as bone.

any suggestion?

Thanks for your support

Diego
Diegolum
Posts: 35
Joined: Tue Nov 27, 2007 1:44 pm

Re: Skeletons problems...

Post by Diegolum »

Hi, there is some way of turning left to right as do mirror the movement?

but without affecting front and back?

Thanks in advance
Diego
yoshi
Posts: 174
Joined: Sun Jul 24, 2005 5:00 am
Location: silicon valley

Re: Skeletons problems...

Post by yoshi »

It looks like BVH files from other companies have the same problem, when they are imported the entire torso seems to be missing. Is this the problem you are seeing? Do you have any BVH files that work correctly in EIAS?
Diegolum
Posts: 35
Joined: Tue Nov 27, 2007 1:44 pm

Re: Skeletons problems...

Post by Diegolum »

Yes work very good in EIAS, the torso is not missing it is just changed by a null object, but it is easy to link a new bone to it and work fine.

sorry just a question, there is any way to mirror the movement? that the movements of the left side makes right?
yoshi
Posts: 174
Joined: Sun Jul 24, 2005 5:00 am
Location: silicon valley

Re: Skeletons problems...

Post by yoshi »

If you can describe how to reproduce the BVH problem step by step, we can investigate further.

Currently it is not possible to switch left and right, but we'll discuss it internally to see if it can be added in near future.
Diegolum
Posts: 35
Joined: Tue Nov 27, 2007 1:44 pm

Re: Skeletons problems...

Post by Diegolum »

Hello, I must say that Optitraks system is very stable and easy to use, we have recorded hours of dancing people without problems and with very good quality of movement. is incredible, the best buy investment in recent years!

Cheers
Diego
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