Changing Deadzone

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xero01uk
Posts: 9
Joined: Wed May 28, 2008 7:47 am

Changing Deadzone

Post by xero01uk »

Ive managed to get trackir working in grid via a virtual joystick, but there is a huge deadzone, how can i dail this out?

im new to the trackir software and i cant find any option to edit the deadzone, can someone help me please
VincentG
Posts: 7728
Joined: Mon Jul 17, 2006 5:00 am
Location: Corvallis, Oregon

Re: Changing Deadzone

Post by VincentG »

virtual joystick?
xero01uk
Posts: 9
Joined: Wed May 28, 2008 7:47 am

Re: Changing Deadzone

Post by xero01uk »

VincentG
Posts: 7728
Joined: Mon Jul 17, 2006 5:00 am
Location: Corvallis, Oregon

Re: Changing Deadzone

Post by VincentG »

You can try adjusting the default profile (Tir2joy uses it be defaukt)
xero01uk
Posts: 9
Joined: Wed May 28, 2008 7:47 am

Re: Changing Deadzone

Post by xero01uk »

yea i know that but i dont know how to edit it, thats what i asked first of all lol
VincentG
Posts: 7728
Joined: Mon Jul 17, 2006 5:00 am
Location: Corvallis, Oregon

Re: Changing Deadzone

Post by VincentG »

5.3.4 Editing Profiles
To optimize the performance of the TrackIR, users can customize profiles to best suit the needs of a particular game or group of games. Profiles are a powerful way to help you get the most out of your TrackIR as you become more familiar with it.

In order to edit a profile, select it from the list of profiles in the Profiles Tab of the main TrackIR software window, then click on the Edit button which will launch the Edit Profile window.


5.3.4.1 Selecting the Tracking mode


The tracking mode that the TrackIR software is operating in determines whether just Pitch and Yaw (2DOF) or full 6DOF (Pitch, Yaw, Roll, X, Y, X) are available for view control. The tracking mode is controlled by the "Tracking Type" radio button on the Motion Tab of the Edit Profile window. For more information about tracking modes, see Section Section 4.2

Note : This setting is stored on a per-profile basis. To change the tracking mode you must have a profile open for edit. For details on how to edit a profile, please see Section 5.3.3


5.3.4.2 Editing Acceleration Curves (Adjusting Speed)



Each Axis of head movement that the TrackIR software is able to track can be adjusted to have a faster and slower response to your real head movement. The TrackIR software uses an Acceleration Curve to amplify your real head movement, this allows complete control of the in-game view with only a few degrees of head movement. Changing the Acceleration Curve for an Axis allows you to fine-tune the amount of head movement used to control your view, it also be used to create Dead-Zones which help keep the view stable for types of use like Flight Simulation combat.

Hint : You can preview the effects of your changes in both the "Heads" and "Gauges" pop-up windows while you are using the Curve Editor. This will help you understand the how the changes affect your view control motion. You can find out more about these windows in Section 5.5.3 and Section 5.5.4

In order change an Acceleration Curve, you need to open the Acceleration Curve editor. This is done by selecting (clicking once) the Axis you wish to edit from the Axis list and pressing the "Edit" button in the Motion Tab of the Edit Profile Window (you must have a profile open for edit).

The Acceleration Curve editor has a graph which displays how much the motion for the Axis is amplified. The horizontal center of the graph is the origin of the Axis, this corresponds to the "Center" of your head movement that is set by pressing the Center Hotkey. Head movement away from the center of the Axis is represented as moving left or right from the origin on the graph.

The control points on the graph allow you to edit the curve by clicking and dragging the points, or by using the Position and Value controls to select and change the values of individual edit points. Moving a point "up" on the graph will increase the amount of amplification for head movement. Moving a point "down" on the graph will reduce the amount of amplification, moving a point to the bottom of the graph (zero) will prevent head movement from being sent to the TrackIR Enhanced Title while your head is within that area of the Axis.

Presets, which can be loaded using the Acceleration drop-down list, should cover basic tracking needs.

The Copy button and drop-down list can be used to copy your Acceleration curve to other Axes.

Note : As the speed of view control is increased or decreased, you may wish to adjust the amount of smoothing that is used. Increasing the speed will often require an increase in the amount of smoothing to ensure that the view control remains stable and smooth. For details on how to change the smoothing amount, see Section 5.5.6.2
xero01uk
Posts: 9
Joined: Wed May 28, 2008 7:47 am

Re: Changing Deadzone

Post by xero01uk »

but i dont want to adjust the Acceleration i want to adjust the DEADZONE!!! there is nothing there that tells me how to alter this
VincentG
Posts: 7728
Joined: Mon Jul 17, 2006 5:00 am
Location: Corvallis, Oregon

Re: Changing Deadzone

Post by VincentG »

If you decrease the acceration to zero it will have no movement, hence a deadzone. and the more points on the curve that have a setting of zero will increase the size of the deadzone.
xero01uk
Posts: 9
Joined: Wed May 28, 2008 7:47 am

Re: Changing Deadzone

Post by xero01uk »

what curve are you talking about???

as stated before im new to the software, can you show me a pic of where im suppost to be looking
VincentG
Posts: 7728
Joined: Mon Jul 17, 2006 5:00 am
Location: Corvallis, Oregon

Re: Changing Deadzone

Post by VincentG »

If you look at section 5.3.4.2, of the manual

https://www.naturalpoint.com/trackir/06 ... index.html
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