How to set up skeletons .skl files by hand

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xenondrink
Posts: 1
Joined: Thu Aug 28, 2008 2:38 am

How to set up skeletons .skl files by hand

Post by xenondrink »

Hello Everybody,

We are using Arena to do motion capture on a 12 camera system. We would like to be able to set up the point locations on the skeleton in a more flexible way, not relying on the skeleton wizard. We hope this will allow us to avoid some capture errors we have had with the character's hands etc.

Is there a way to do this in Arena. Can we edit the .skl files by hand?

Thanks for the advise ,

George
VincentG
Posts: 7728
Joined: Mon Jul 17, 2006 5:00 am
Location: Corvallis, Oregon

Re: How to set up skeletons .skl files by hand

Post by VincentG »

Currently Arena does not support custom skeletons, but it is something that is being worked on, and hope to have in a future release of the software.

What kind of issues are you having with the hand captures?

How mamy cameras?

How large is your setup area?
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