I realise this would be a low-priority feature, but I was wondering whether it's technically feasible for the TrackIR to pretend to be any of the VR helmets and/or glasses that have been available in the past?
I'm a fan of an old Looking Glass game called "Terra Nova", and that has command-line options to enable in-game head movements using any of the following devices:
* Virtual IO iglasses
* Forte VFX1 Headgear
* VictorMaxx CyberMaxx
I would dearly love to be able to finally try out this functionailty using the TrackIR !
Is there any hope??
(edit)
Well I've changed my mind about this being a minimal-usefulness thing. I hadn't investigated this stuff before now, but there seem to be enough older games and sims with native support for one or more of these devices that I suddenly feel that this could be of great benefit!
For instance, the following page lists native support of the VFX1 (either built-in or available via a downloadable driver) for all of the following sims (among a great many other games):
http://www.mindflux.com.au/products/iis/vfx1soft.html
USNF
ATF
Marine Fighters
Flight Unlimited
Flight Unlimited II
EF2000
Commanche 3
Flying Corps
JetFighter III
F22 Lightning II
Descent 2
MechWarrior 2
I'd hazard a guess that perhaps Flight Unlimited 3 and Fighters Anthology would also apply, although they don't appear.
I realise that not all of those are absolute classics, but some of them will always be great and I'd love to breathe new life into the ones I own with TrackIR !
I found the following URLs by searching for the product names at google...
This web site looks like a very useful resource for the CyberMaxx:
http://www.zardoz.net/technology/cybermaxx/
Likewise this for the i-glasses:
http://iglasses.weirdoz.org/software.html
And you can download the VFX1 SDK here:
http://www.mindflux.com.au/products/iis/vfx1.html
[ February 27, 2004, 01:48 AM: Message edited by: Shadowcat ]
Emulation of VR helmets
Re: Emulation of VR helmets
Hello:
Thanks for the idea on this. I will forward it on to the development guys, it might get in there. We are planning to add keymapping back in, so that will help to some degree with older titles or non TrackIR Enhanced titles.
Thanks for the idea on this. I will forward it on to the development guys, it might get in there. We are planning to add keymapping back in, so that will help to some degree with older titles or non TrackIR Enhanced titles.
Re: Emulation of VR helmets
this idea got implemented?
I'm planning to aquire the trackir only for space sims and mech sims. So it's only worth it if this feature is already done...
I'm planning to aquire the trackir only for space sims and mech sims. So it's only worth it if this feature is already done...
Re: Emulation of VR helmets
We do have a mouse emulation application that should be able to function in the games you mentioned.
We have a 30 day trial period so you could always get the unit and test it out in the games you want to play.
Best,
Kevin
We have a 30 day trial period so you could always get the unit and test it out in the games you want to play.
Best,
Kevin