using trackir for fps

f4nT0m
Posts: 5
Joined: Wed Oct 06, 2004 5:00 am

Re: using trackir for fps

Post by f4nT0m »

Since Q1 and Q2 sources are public, it would be very easy to test these ideas, but without trackIR SDK, I can't do anything...
Wayne
Posts: 891
Joined: Thu Jan 08, 2004 5:00 am
Location: Oregon

Re: using trackir for fps

Post by Wayne »

f4nT0m,

Interesting.
Please e-mail me with your ideas.
Are you a programmer?
camiloteram
Posts: 7
Joined: Tue Aug 17, 2004 5:00 am

Re: using trackir for fps

Post by camiloteram »

quote:Originally posted by Jabberwock:
Brilliant idea! How could I not think about it earlier!

I mean the gun.

First tests are quite promising: I've attached the dot to one of a folding rule. Then I aimed it at the screen in Rogue spear. It works! Not well, of course, but it works.

Aiming is much more natural and accurate, as I am using both hands to aim. Of course, I had no trigger, so I could not really play, but aiming and turning was fun.

I guess it could be done with a toy rifle connected with a torn-apart gamepad. If done commercially, the gun could have more buttons on the grips for other functions.

I suppose walking and turning could be done either with the gun or with feet (even more natural).

Let me think and experiment more...That was my exact idea did it work out?

[ October 21, 2004, 07:56 PM: Message edited by: camiloteram ]
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