How easy would it be to implement a kind of dynamic deadzone system? As I gaze about the sky looking for enemy targets I sometimes pause in order to study a particular bit of sky or ground terrain. It would feel a lot more natural if during these pauses my view held steady.
At the moment the slightest movement changes my view slightly unlike when I'm looking straight ahead where I have set up a deadzone.
Dynamic deadzone
Re: Dynamic deadzone
We understand the problem that you are having and are working on a solution. We think the solution will be something quite revolutionary. No promise on the date, but hopefully soon.