Hi there,
I have an issue when importing data into Motionbuilder when 2 Skeletons were present in Arena.
I have 2 different Skeletons used in a project in Arena. They are never shot together in a Take - all takes are with only 1 person, just using 2 diff people each time.
When I try to import this data into MB I receive a message saying there are conflicting names for the markers and the names have been changed (e.g. Hip2 is now Hip5 etc).
I noticed that even though only 1 of these skeletons is being used in a particular take the other unused skeleton is still present in the trajectorised editing window and is then taken across, when exported as a c3d, to Motionbuilder, which is causing the marker name conflicts.
I tried to 'Close' the unused skeleton from that particular take, but it was still present in MB. Is there a way to delete each unused marker from the trajectorised take?
Or, is there a way to get prefixing in the marker names as this would also solve importing to MB without it need to give it a namechange.
Many thanks.
Issues with importing data to Motionbuilder7.5exb
Re: Issues with importing data to Motionbuilder7.5exb
Hello,
If you had 2 skeletons loaded when you trajectorized pt3 data, it might have tried to solve both skeletons with single person data resulting in duplicate marker names. Can you re-trajectorize with only 1 skeleton?
If you had 2 skeletons loaded when you trajectorized pt3 data, it might have tried to solve both skeletons with single person data resulting in duplicate marker names. Can you re-trajectorize with only 1 skeleton?