Hi,
when I'm trying to trajectorize a take (about 3000 frames) the process finally fails. Arena will apply "a" trajectorized Take, but the window with the progress bar will never disappear...
In the next step I click cancel, so that the window disappears. I have a trajectorized take, which I export to FBX.. (All Tracks, Skeleton, Marker...)
Now MB 2010 has Problems with importing / merging the fbx File: MB freezes. For about 30 seconds. It is possible to open a character-file (also fbx), merge the trajectorized file, selecting the "actor" from in the trajectorized file as character input.. after the 30-sec-freeze.
If I use the Autodesk FBXConverter 2010.2 It says that the exported FBX-File is a "MotionBuilder/MoCap/OnLine version 7.5 build Mon 06/06/2006 - Custom writer: No" - File.
We got this Problem on Windows XP SP2, Windows 7 32, Windows 7 64 on four different PCs / Laptops (one of them is a mac...) ONLY with the exported FBX-Files from Arena. With Arena 1.5 Final, Arena 1.6 Final and MotionBuilder 2010.
Trajectorize fails...
Re: Trajectorize fails...
Okay...
perhaps someone has a suggestion why the trajectorize-process-window doesn't disappear?
perhaps someone has a suggestion why the trajectorize-process-window doesn't disappear?
Re: Trajectorize fails...
What version of the software are you using?
Re: Trajectorize fails...
currently Arena 1.6 Final. Got same issue with 1.5 Final
(Windows 7 Professional 32 bit, WinXP Professional SP3 32 bit)
(Windows 7 Professional 32 bit, WinXP Professional SP3 32 bit)
Re: Trajectorize fails...
Does the Trajectorize data play within the Arena software?
Re: Trajectorize fails...
The Take is playing (faster as recorded) while trajectorizing. Do I have to play the Trajectorize data explicitly in Arena?
And why does Autodesk software freeze for about 30 sec. with the exported FBX-File? (only when the skeleton is within).
It is impossible to merge these takes without a skeleton with test-characters in MB2010.
Greetings
And why does Autodesk software freeze for about 30 sec. with the exported FBX-File? (only when the skeleton is within).
It is impossible to merge these takes without a skeleton with test-characters in MB2010.
Greetings
Re: Trajectorize fails...
As for the freezing issue, in Autodesk applications, currently unknown.
What I was asking about, is after you have trajectorized the Arena data, but cancelled the very end. If you load the data (pt3 file) before exporting it, while it play in the Arena application?
What I was asking about, is after you have trajectorized the Arena data, but cancelled the very end. If you load the data (pt3 file) before exporting it, while it play in the Arena application?
Re: Trajectorize fails...
Hi,
The trajectorized data plays. The difference to the 2D-Data is, that the right Hand might fail... For 1309 Frames, wich is about a half of the entire Take (3004 Frames). But this failure wasn't repeatable.
(See Screenshots:
2D Data:

Trajectorized Data:

Trajectorize Options:
FPS: 100
Frames: 0 to 3004
[x]Sync Frames by ID
[x]Auto Gap Fill
Max Gap Size: 20
[x]Include Unlabeled Tracks
Min Track length: 0
Max Frame to Frame Movment(mm) 20
)
------
I've tried to trajectorize a take, which was recorded with Arena 1.4. This was quite possible (?)
The difference between this take is that there isn't a project file. Therefore I loaded the newer take and the skeleton in a new project, trajectorized it... and the window disappears. And the right hand is in the "right" place.
BUT. MB has still issues with the exported FBX-File...
The trajectorized data plays. The difference to the 2D-Data is, that the right Hand might fail... For 1309 Frames, wich is about a half of the entire Take (3004 Frames). But this failure wasn't repeatable.
(See Screenshots:
2D Data:

Trajectorized Data:

Trajectorize Options:
FPS: 100
Frames: 0 to 3004
[x]Sync Frames by ID
[x]Auto Gap Fill
Max Gap Size: 20
[x]Include Unlabeled Tracks
Min Track length: 0
Max Frame to Frame Movment(mm) 20
)
------
I've tried to trajectorize a take, which was recorded with Arena 1.4. This was quite possible (?)
The difference between this take is that there isn't a project file. Therefore I loaded the newer take and the skeleton in a new project, trajectorized it... and the window disappears. And the right hand is in the "right" place.
BUT. MB has still issues with the exported FBX-File...