Rear-6 View in Aces High2

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bustr
Posts: 10
Joined: Mon Aug 02, 2004 5:00 am

Rear-6 View in Aces High2

Post by bustr »

Untill the most recent update of Aces High2 (2.24) you could use TrackIR in 2-axis mode and your saved head positions from each ariplanes (hps) file would be referenced. This allowed players to manualy set their views to the best possible and save them. Then TR would pan through those (x,y,z) vectors. Now it seems this is no longer availble but, instead your NUM-keys will perform snap-view overides. Some players now map a rear-6 view to a hatswitch to look over their shoulder.

I have a TrakIR3D Pro with vector enhancement that I found too much trouble to contort my body in my chair to use all these years until now. I've downloaded the 5.3 software and have begun using my TR in 6-axis mode. I discovered why the rear look over your shoulder in Aces High was such a physical pain to perform. It is the starting position for the default FOV when you spawn airplanes in the game.

By default your head is about halfway back into the headrest. When you want to look over your shoulder after this you have to lean way forward then turn your head and lean into the side of the canopy. By trial and error I found if you moved your default forward view forward until looking straight down you see the front edge of your seat or just a bit farther, then F10 save, it substitutes for you physicaly having to lean uncomfortably forward in your computer chair befor begining the additional motions to look over your shoulder.

You know when you have your default POV moved far enough forward when the physical motions in your chair to look over your shoulder have been reduced to a comfortable minimum. With some aricraft like the spitfires that point was when the games limitation on forward movement stopped accepting the key press. Because of the way 6-axis viewing works this move forward does not matter that much because you will be moving your head around anyway in the cockpit. You need to perform this FOV forward move esspecialy with the F4U family to be able to look back around the headrest and to see up and back other than into the canopy stiffining sheild.

It also helps if you are using a flat panel monitor that is wide screen to widen the games video FOV from the default of 100 upwards abit. With my 21inch I upped it to 105. This helps smooth the over the shoulder tracking motions.

Moving the default FOV forward will make the graticule in the gunsight seem smaller even though the diameter remains relative in size as you move your head back and forward. If you do move your POV forward, then using 120mil diameter graticules in U.S.\British\ Japanese gunsights and 100mil graticules in Italian\German\Russian gunsights will have the proper historical size proportions as seen in WW2 manuals and pictures.

Note: Before making this kind of change save off your HPS files. They are in the aceshigh\settings\planes directory. Or if you want to return your views to the default just delete them. The HPS file is generated for each aircraft when you set then save a view with the F10 key.
NaturalPoint - Mike
Posts: 1896
Joined: Tue Feb 01, 2011 8:41 am
Location: Corvallis, OR

Re: Rear-6 View in Aces High2

Post by NaturalPoint - Mike »

Update -

HiTech Creations is working on a fix for this, please see the announcement post here:
http://forum.naturalpoint.com/forum/ubb ... #Post47393
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