Camera->GetFrame(), GetLatestFrame(), and frame queues
Re: Camera->GetFrame(), GetLatestFrame(), and frame queues
The function SendEmptyFrames(false) called once before starting the camera does have an effect: at least the algorithm leaves the above "while" loop now. However, the application seems to slow down and i do not have responses from the cameras regularily (i use 2 cameras, making shots in turn).
Re: Camera->GetFrame(), GetLatestFrame(), and frame queues
Ok, i found the error:
while(!frame) { frame = camera_01->GetLatestFrame(); }
here the frame must be released every time in the loop
while(!frame) { frame = camera_01->GetLatestFrame(); }
here the frame must be released every time in the loop