Fallen Earth, all mmorpg and FPS in general.

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zmeagol
Posts: 5
Joined: Tue Feb 15, 2005 5:00 am
Location: Sweden

Fallen Earth, all mmorpg and FPS in general.

Post by zmeagol »

Fallen Earth are still in development..

link

http://fallenearth.com/

to icarus studios the Devs of it.

http://icarusstudios.com/

other then that all new MMORPGs and FPS that comes now should have it in my opinion.. just the fact that u could get insede the world even more then it is now would be great.

check this out and start getting them to implement

http://www.mmorpg.com

should be like a work schedual for u here =)

EQ2 should have it as well..

the things with having it in mmorpgs of today is that they have extreamly nice environments in their games that would be just awsome to exist in.

Be Cool, Be you.
Wayne
Posts: 891
Joined: Thu Jan 08, 2004 5:00 am
Location: Oregon

Re: Fallen Earth, all mmorpg and FPS in general.

Post by Wayne »

zmeagol,

This looks quite exciting, its a little unclear if this is a FPS game or not.
zmeagol
Posts: 5
Joined: Tue Feb 15, 2005 5:00 am
Location: Sweden

Re: Fallen Earth, all mmorpg and FPS in general.

Post by zmeagol »

well I cant say any for sure.. belive u have both the FPS and 3rd person view as many others .. but if u read about what they say about the combat system it will be like the FPS version in other words.. u aim and target just as in HL2 and other FPS no more auto attack things.. and with that in mind I think there is a big advantage in PvP and PvN to use the FPS view.

they also have vehicles so I think it will be a great future to that game.

Have posted about this at their forum as well.

thinking about how hard they have worked with suround sound, I belive it would be awsome to be able to quickly turn around if u hear something drop or fall or just any sound behind u.
zmeagol
Posts: 5
Joined: Tue Feb 15, 2005 5:00 am
Location: Sweden

Re: Fallen Earth, all mmorpg and FPS in general.

Post by zmeagol »

this is from the latest interview with them.

The game blends the RPG and FPS genres rather well. While the traditional aspects of hit points, skill sets, and experience are there, combat is very similar in theory to Neocron: firing through a target reticle will hit anything within that range. Gun shots aren't limited to combat, however. Players can fire freely into the air, or in general directions, without being actively engaged in combat, which provides a realistic feel to the game's anarchic sentiment.

u can read the full here:

http://www.warcry.com/scripts/columns/v ... colid=6419

If its like Neocron as they say then its defenetly FPS view that will count in battle.
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