No Limits Rollercoaster

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YokeBloke
Posts: 2
Joined: Mon Apr 25, 2005 5:00 am
Location: Khamis Mushayt, Saudi Arabia.

No Limits Rollercoaster

Post by YokeBloke »

Just got this game, pretty good it is too. The track editor is brill!
Any chance you guys can develope something to let me use my TrackIR3 Pro with it?

Thanks for a fantastic product...
warrenEBB
Posts: 542
Joined: Tue Oct 28, 2003 5:00 am
Location: Corvallis, OR

Re: No Limits Rollercoaster

Post by warrenEBB »

Thank you for your input, Yoke Bloke.
Is there any way to look around while playing the game (a "mouse look" or similar control?)

NaturalPoint always like hearing what games you would like to be Enhanced. However, this type of title falls outside the realm of our usual type of supported game. Therefore we have probably not contacted the developer and asked for it. Implementing TrackIR support by the developer is not extremely difficult if they decide they want it, but maybe if you ask for it they will include it. We would definitely give them the necessary code to write us into their software if they decided they wanted it.
YokeBloke
Posts: 2
Joined: Mon Apr 25, 2005 5:00 am
Location: Khamis Mushayt, Saudi Arabia.

Re: No Limits Rollercoaster

Post by YokeBloke »

Actually yes it uses the mouse to simulate the head movement and camera views. the mouse buttons and scroll wheel are also used for various functions. Frame rates tend to be in the 60's so it is very fluid. There is a demo version, if you get time maybe have a go.
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