X3-Reunion

Bullet
Posts: 11
Joined: Sat Jul 02, 2005 5:00 am
Location: Denver

Re: X3-Reunion

Post by Bullet »

I still want x3 with track ir. *sniff*
warrenEBB
Posts: 542
Joined: Tue Oct 28, 2003 5:00 am
Location: Corvallis, OR

Re: X3-Reunion

Post by warrenEBB »

Ahoy there,
I'm no longer working at NaturalPoint HQ, but am still in love with the device and it's spread through the gaming world.

I spoke too soon in my earlier post, because I was assured by a coworker that we were locked for the game. But game dev is very difficult process, and supporting the coolest new input devices isn't a top priority in the current gaming industry. Don't lose hope, because TrackIR Support is usually something that can be added as a patch down the road.

If you'd like TrackIR support in this, or any other, game the best thing to do is let NaturalPoint know (*done), and let the game developer know.
oqvist
Posts: 139
Joined: Fri Jan 09, 2004 5:00 am

Re: X3-Reunion

Post by oqvist »

It�s not worth it. I have read reviews now and they have done away with the fighter cockpits to start with. The fighting is not very interesting anyway with stupid AI. You better wait for Freespace 3 and try to get TrackIR supported there.

X3 in a whole doesn�t seem to be that much better then X2 which surely had some really huge flaws...

Think it�s Freespace 3 or something that is going to revitalize the space sim genre...
oqvist
Posts: 139
Joined: Fri Jan 09, 2004 5:00 am

Re: X3-Reunion

Post by oqvist »

btw there is a demo out now .
warrenEBB
Posts: 542
Joined: Tue Oct 28, 2003 5:00 am
Location: Corvallis, OR

Re: X3-Reunion

Post by warrenEBB »

A demo for which?

Is Freespace 3 even expected? i thought the freespace name was tied up in ownership issues. Have you checked out Derek Smart's Battlecruiser Online?

Have yall heard of Planetfall, by Unistellar?

Has anyone played Starwolves (is this french site the most current iteration)?

[ March 15, 2006, 04:44 PM: Message edited by: NaturalPoint-Warren ]
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