I am configuring a TrackIR profile for Falcon 4 BMS. Despite owning TrackIR 5 for awhile, this is the first time I've really tinkered with it.
I am trying to accomplish 2 things w/ the Z (zoom in/out) axis:
1) make it more resposive so that I don't have to lean forward so far to get my view to zoom in within the cockpit
2) make my default view position a bit closer to the cockpit instruments. where i am sitting now in the cockpit feels too far back.
I am making changes in the Point: X and Y fields in the Motion Adjustment screen, but I notice those changes are applying to the other axes (Y, X, and roll pitch yaw), which I don't want them to.
Could someone please explain how I can accomplish these two adjustements to the Z axis? Thanks.
a few questions about adjusting the Z axis only
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Re: a few questions about adjusting the Z axis only
Hello -
Option 1 is very doable. In the advanced settings, select the z axis, then adjust the curve so that it is more responsive. The higher the currve is above the bottom of the graph, the more responsive it will be. I would recommend trying several variations in the HUD before going to the game.
Option 2 is not something that is doable with the software. The center of view in game is determined by the game, and TrackIR just tells the game where you are in relation to that center. Some people sit farther back, center, then move forward, which can essentially serve the same purpose, but keep in mind this can cause slight issues with aiming, and recentering will require the same motions.
Option 1 is very doable. In the advanced settings, select the z axis, then adjust the curve so that it is more responsive. The higher the currve is above the bottom of the graph, the more responsive it will be. I would recommend trying several variations in the HUD before going to the game.
Option 2 is not something that is doable with the software. The center of view in game is determined by the game, and TrackIR just tells the game where you are in relation to that center. Some people sit farther back, center, then move forward, which can essentially serve the same purpose, but keep in mind this can cause slight issues with aiming, and recentering will require the same motions.
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Re: a few questions about adjusting the Z axis only
Option #2 To be more specific, in the aircraft.cfg file for each respective aircraft there is a setting for the eyepoint which is your initial position as a pilot in the cockpit. There are 3 numbers. The first is to move back(-) or forward (+). The second is for moving left (-) or right (+) and the third is for down (-) or up (+). Be careful with how much you change these but I found that reducing the 'back' by about 1 works well for me. In your case you would increase the number. Also make sure you save the original copy somewhere and maybe change the name to cessna 152 aircraft.cfg original or something like that. One last note: You may have to copy and paste the .cfg file to your desktop and then change it and drop it in the aircraft folder.
Re: a few questions about adjusting the Z axis only
Option 2: Since I dislike having to change any configuration files, I'd like to suggest trying something out.
Make sure you have your center hotkey setup in TrackIR to something that FSX isn't using. When you get in the cockpit (virtual one I assume) lean back a little bit in your chair in essence making your view even further away. Center the TrackIR. Then when you lean forward back into your natural position the camera will move forward a little as well with you. Putting you a little closer without having to be Mr. EditCFG guy.
Make sure you have your center hotkey setup in TrackIR to something that FSX isn't using. When you get in the cockpit (virtual one I assume) lean back a little bit in your chair in essence making your view even further away. Center the TrackIR. Then when you lean forward back into your natural position the camera will move forward a little as well with you. Putting you a little closer without having to be Mr. EditCFG guy.
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Re: a few questions about adjusting the Z axis only
Scottthefsxguy is right on about the center of view in the plane. If you have the ability to edit this, it's the best option. Keep in mind that this center point is on a plane by plane basis, and patience is your friend here because you'll have to play trial and error to get it just the way you like it.