TrackIR and Red Baron

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Cas141
Posts: 67
Joined: Tue Oct 15, 2002 5:00 am

TrackIR and Red Baron

Post by Cas141 »

I've just got into this, which is a brilliant WW1 sim.
It has no inherent mouseview so i figured that trackir was a no go with it. However, i did ask and on a R B forum someone came up with this
"TrackIR: I do not yet own it but I have read that it supports key mapping. Since RB uses keypad commands to control views I was hoping to be able to use TrackIR with RB."

Those keypad views are snap views- so is there any way of using them by TrackIR?

TIA
snake122
Posts: 410
Joined: Mon Oct 14, 2002 5:00 am
Location: Spencerville, Indiana, U.S.A.

Re: TrackIR and Red Baron

Post by snake122 »

Keymapping doesn't really work right now, I really wish it did. If it did work even though Red Baron has snap view you could still program it to be of some use. For example you would program the left inside zone to to your 11 o'clock snap view, the left outside zone to 3 o'clock view. The main problem would be the rear view, you would probably have to make a slightly unrealistic down zone to the 6 view. But it's still more realistic than a POV hat control.
Charlie251
Posts: 955
Joined: Fri Jan 03, 2003 5:00 am
Location: Melbourne, Florida

Re: TrackIR and Red Baron

Post by Charlie251 »

Keymapping has gone away and looks like it will not be coming back anytime soon. To many issues with it, I guess.

This basically means that we really have to put pressure on the game desingers to incorporate a built in TrackIR support system. If enough of us pester them, I am sure we can make it work!
snake122
Posts: 410
Joined: Mon Oct 14, 2002 5:00 am
Location: Spencerville, Indiana, U.S.A.

Re: TrackIR and Red Baron

Post by snake122 »

I think Naturalpoint listens to us alittle more than game developers (other then Oleg). 90% of the games out there you would use keymapping in are no longer supported by the developer and/or the source code isn't out there to mod it so the new interface won't fix it. I hate not being able to use this great piece of hardware in my older favorites. And not mention you could still use keymapping for other commands in games, ie. a role-playing game you could nod your head for a spell. I'm still a staunch keymapping supporter. I think the concept and layout of keymapping was excellent. If they fix the not sending directly to the keyboard buffer it would be a great and very useful feature. That is the only problem I see that needs to be fixed with it. For what it's worth, it keymapping does work with X-Plane but it wasn't very specatular due to X-Plane's weak view system.
Cas141
Posts: 67
Joined: Tue Oct 15, 2002 5:00 am

Re: TrackIR and Red Baron

Post by Cas141 »

Thanks for the replies chaps. I don't have a clue re keymapping - I hadn't heard of it with TrackIR.
All the designers of sims have to do is give a mouse view. It is old technology now ( it is in EAW )
I think i will ask on the RB forums if it can be modded into Red Baron. Or is it impossible?
A cryning shame if it is, 'cos this sim is the most natural contender for trackIR.!!
Thanks again
Charlie251
Posts: 955
Joined: Fri Jan 03, 2003 5:00 am
Location: Melbourne, Florida

Re: TrackIR and Red Baron

Post by Charlie251 »

No problem Cas.

By keymapping, I guess the easiest way to descibe it is as such.... Imagine a dart board. All the various little areas are marked off with borders. Well, if you throw a dart into one area, one thing happens. Throw it into another, another thing happens.

So basically, divide your trackIR view area up into little sections. Then why you look into one section, it does something. So you would be able to map those little sections to certian key commands. As Snake said, you set the lower section to your "Cast Spell" button... then whenever you nod your head down, it tells the game to cast that spell as if you were pushing the button.

I like the idea of key mapping as well. I think that to impliment TrackIR into games like MechWarrior, Diablo, ect, you need key mapping. I would not use it to control my view in these games. I would set it up so that by head movements, I could change weapons, turn on/off my radar, drink potions, open inventory, ect.

Key mapping is a feature that would kick serious butt if they could get it to work.
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