Hi all,
I have been working on connecting Optitrack Motive to Unity for a while. I've tried the UnitySample in NatNet SDK but its XML format causes too much traffic in my wireless network and increases network latency. Since I am doing mobile VR, it's really crucial to have it connect wirelessly.
So instead of rewriting both UnitySample server and SlipStream/Body client and make my own protocol, I decided to just make a new client which receive tracking data directly from Motive without any intermediate server.
Here is the link to the project.
http://github.com/XmanLCH/MotiveDirect
Please feel free to clone and report issues.
Best,
Lung-Pan
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Lung-Pan Cheng
PhD in HCI
Hasso Plattner Institute,
University of Potsdam