Streaming Finger Data to Unity

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Joined: Wed Feb 01, 2017 4:51 am

Streaming Finger Data to Unity

Post by nieuwefn » Wed Feb 01, 2017 4:59 am


I am trying to stream accurate finger data from both hands into Unity.
Since I require a setup which only used markers on the hand, I don't think I'm able to use any of the predefined Skeletons, since my marker count would not be high enough.
So far I have only been able to stream rigid body's to Unity, which doesn't seem to work, since a Rigid Body consist of three markers, and the components for the hands (i.E. a fingertip) requires a single point.
Is is possible to get accurate hand data, and I just overlooked it?
Is is possible to stream a single marker?

Any help is greatly appreciated! I am using a setup with 8 Prime 13W cameras, and have Motive:Body 1.10


NaturalPoint Employee
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Re: Streaming Finger Data to Unity

Post by Shagan.Overman » Thu Feb 02, 2017 3:20 pm


Unfortunately we do not currently have a solver setup to track each finger individually in real time.

Single markers need a way to be identified and labeled. The only way to identify a single marker from another is their size report in the natnet stream. You would have to modify the plugin to do so as its not a native feature.
James Shagan Overman
Customer Experience Manager

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