I use the reflector clip and mounted it at the top of my headphone instead using a baseball cap. But I find that in the software, when I pitch my head, the dummy head not pitching around the correct center (somewhere below ear), but pivot around somewhere inside underjaw. The axis of yaw is also somewhere forward than it should be.
This kind of movement sometimes feel awkward ingame especially with TrueView on. I searched around the software(5.4.2) but can't find the setting to adjust relation between the Clip and my Head, is it possible? If not, could it be added to next version?
How to adjust Clip-Head relation
-
- Posts: 1477
- Joined: Mon Nov 04, 2013 10:19 am
Re: How to adjust Clip-Head relation
AngelOfAttack,
There isn't a section to adjust this. I've never heard that mounting like this would cause an issue, I'll add it to my list of things to look into when we revisit the software.
Regards,
There isn't a section to adjust this. I've never heard that mounting like this would cause an issue, I'll add it to my list of things to look into when we revisit the software.
Regards,
Mike Witham
TrackIR Product Manager
TrackIR Product Manager
-
- Posts: 5
- Joined: Sun Mar 12, 2017 7:40 am
Re: How to adjust Clip-Head relation
Thanks Witham.
At my current setting, the raw Y and Z move well goes around 5 cm offset when I naturally pitch my head up and down at 20 drgree, same as X\Z to yaw, and it's not like the eye-ball offeset that goes same direction to the rotation, it's opposit.
At my current setting, the raw Y and Z move well goes around 5 cm offset when I naturally pitch my head up and down at 20 drgree, same as X\Z to yaw, and it's not like the eye-ball offeset that goes same direction to the rotation, it's opposit.