Is there a way to make to pivot vector based on where I am looking on the screen vs the center of the screen? For example, if turn my heat to the left edge of the screen I see the 90 degrees mark directly in the center of my FOV, but if I then pivot up the vector is not moving up based on my 90 degrees FOV but based on what is at the center of the screen which is 55 degrees in this case.
I suspect that this would involve calibrating both the center end edges of the screen.
Pivot vector based off of head position on the screen?
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- NaturalPoint Employee
- Posts: 599
- Joined: Fri Sep 02, 2022 6:40 am
Re: Pivot vector based off of head position on the screen?
Thanks for the feature request. It sounds like the core thing you're asking for is to map where the monitor is located into the application and use that information for tracking somehow. I didn't quite follow how you're planning on using this information. Would you mind elaborating on how exactly using that information could enhance the user experience with TrackIR?
Kind Regards,
Kind Regards,
Jillian Smythe
TrackIR Support Representative
TrackIR Support Representative
Re: Pivot vector based off of head position on the screen?
It not where the monitor is but where on the monitor you are looking. Take the example attached, I yawed to the left by 9 deg and center is now at 60 deg. If I now pitch up Trackir will pitch up from the 60 dep point, but my head is facing the 90 deg point which is where my head is pitching from. The missing 30 degs should be included in the normal vector for movement. I think the addion of a simple scaling factor for the yaw and pitch would be enough.
In this case the 9 degs of head yaw off the center of the screen would scales to an additional 30 degs for the vector point. In other works the yellow target should not be fixed in the center of the screen, but move is the same direction as the head track with a scaling factor. This is not that a big issue on small head angles, but is when the center of the screen is outside your FOV.
In the Pitch line screen shot you can see Trackir is yawed 60 and then pitched, but my head and eyes are yawed 90 and then pitched. As you can see the 60 deg line is vertical for Trackir, but I'm vertically tracking on the 90 deg line.
In this case the 9 degs of head yaw off the center of the screen would scales to an additional 30 degs for the vector point. In other works the yellow target should not be fixed in the center of the screen, but move is the same direction as the head track with a scaling factor. This is not that a big issue on small head angles, but is when the center of the screen is outside your FOV.
In the Pitch line screen shot you can see Trackir is yawed 60 and then pitched, but my head and eyes are yawed 90 and then pitched. As you can see the 60 deg line is vertical for Trackir, but I'm vertically tracking on the 90 deg line.
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- NaturalPoint Employee
- Posts: 599
- Joined: Fri Sep 02, 2022 6:40 am
Re: Pivot vector based off of head position on the screen?
Hello elemental,
Our forum does not support uploading images, so we are not able to see what you are referring to. Are you able to upload the file to a hosting site and share a link to it, or can you submit a ticket through our help page? https://www.trackir.com/help
Kind Regards,
Our forum does not support uploading images, so we are not able to see what you are referring to. Are you able to upload the file to a hosting site and share a link to it, or can you submit a ticket through our help page? https://www.trackir.com/help
Kind Regards,
Jillian Smythe
TrackIR Support Representative
TrackIR Support Representative