I'm using Optitrack Livelink plugin for Unreal for 2 years now and it is a really great tool. However since I upgraded to Unreal 5.4 I noticed several bugs.
At first we had no data transferred between Unreal and Motive (the dot was yellow instead of green when we link an optitrack source on the Unreal Livelink panel). This issue was kinda solved by activating in Motive in the settings Panel under streaming category the option "Asset Markers"
Today I have a new problem with the communication between Motive and Unreal Livelink. The data I received are now all inverted and some even get a minus sign. The values are great but not at their place or missing a sign. I made a image to compare how the same Motive streaming signal is interpreted between Unreal 5.3 and 5.4.

This update seems to changed a lot about how Motive and Unreal interact. I wanted to ask you if you can correct the plugin so that It work as in 5.3 please. For now Motive is kinda unusable with Unreal 5.4 today
Here is my comparison : https://ibb.co/hF4JFWf5